How To Play
Use this section as the player handoff.
These pages condense the useful player-facing material from the legacy site into a simpler set of references: how identity works, what the battlemat shows, what a character sheet is for, how combat is handled, and how rewards persist.
Player Quick Start
What players actually need first: a character, a passport if issued, and a shared understanding
of what the table shows.
Battlemat Basics
How to read the tactical board, visibility rules, and why committed state matters.
Character Sheets
How sheets are structured, what they communicate, and why they are meant to be shareable.
Combat
The campaign’s combat posture: clear positioning, visible consequences, and consistent rulings.
XP and Loot
How advancement, treasure, and session history should persist through artifacts.