Tour Step
Open a Campaign
Start with the saved campaign container: the place where tactical state, characters, portraits, notes, and continuity are gathered together.
Tour
This is the guided visual walkthrough for the campaign workspace. Over time it will collect real snapshots of Campaign, Battlemat, Character Sheets, Campaign Management, and the artifact flows that connect them. For now, the structure is here and the snapshot slots are ready.
How To Use This
How To Play explains what players should do. This tour explains what the tools look like. The dev log explains why the tools were built this way. The three belong together, but they do different jobs.
The tour stays public-facing. It is about screens, structure, and mental models, not internal implementation details.
Snapshots will be added as the live workspace stabilizes. They should show the public shape of the tools, not private table secrets or internal implementation details.
Planned Sequence
Tour Step
Start with the saved campaign container: the place where tactical state, characters, portraits, notes, and continuity are gathered together.
Tour Step
See the tactical surface as players see it: committed positions, scene state, visibility, and the board as table-facing truth.
Planned filename:
/images/tour/campaign-workspace-battlemat.webp
Tour Step
Move from the shared board into the character-facing layer where sheets, portraits, and campaign continuity live together.
Planned filename:
/images/tour/campaign-workspace-character-sheets.webp
Tour Step
Follow a single character into the details that matter during play: sheet state, notes, and the kind of changes that should persist cleanly.
Tour Step
See the maintenance side of the workspace: the place for oversight, careful changes, and portable campaign artifacts.
Planned filename:
/images/tour/campaign-workspace-management.webp
Tour Step
Understand how a campaign artifact can be exported in a friendly, portable form without turning it into an account or dashboard model.
Tour Step
See restoration framed as a deliberate campaign action rather than a quick-load habit or disposable save-slot flow.
Tour Step
Finish with the pacing layer: why the workspace can write differently depending on what part of the campaign people are currently viewing.
Related Pages
If you want the conceptual model first, start with the project and dev-log pages. If you want the player-facing handoff, return to How To Play.
The first prepared snapshot slots are Battlemat, Character Sheets, and Campaign Management. The rest can stay placeholder-first until the tour is ready for curation.