Combat

Combat should be clear, cinematic, and consistent.

The legacy doctrine documents were consistent here: maintain momentum, keep hidden information hidden, and track initiative, movement, conditions, and effects with enough precision that the fiction does not drift away from the board.

Combat principles

  • Movement is explicit. Position changes belong in the scene state.
  • Only one actor occupies a hex.
  • Conditions and ongoing effects should remain visible and current.
  • Rulings should preserve pace without undermining consistency.

Information boundaries

  • Reveal only what characters can perceive or infer.
  • Do not leak hidden notes, unrevealed module content, or future outcomes.
  • Narrate only what is true after the state is committed.

The intended outcome is not just tactical correctness. It is player trust: the board, the narration, and the ruling model should all point to the same reality.