Battlemat Basics
The board shows what is true, not what is merely suggested.
Legacy rules and design notes agreed on one key point: the battlemat is the canonical tactical view for players, and only committed state belongs there.
What the battlemat should show
- Positions, movement, and one-actor-per-hex occupancy.
- Initiative, health, effects, and turn progression.
- Doors, terrain, objects, fog, and other scene-level facts.
- Short action summaries and narration only when they match committed state.
Visibility model
Players see the battlemat page. Anything not written into the battle state is not yet public. That keeps tactical truth and narrative truth aligned.
How to read it
- If someone moved, their new hex should be visible.
- If something took damage, health or status should reflect it.
- If a door opened, a token fell, or fog cleared, the board should say so directly.
- If the board and narration disagree, the state needs correction before play continues.
The intended feel is a reliable tactical display with enough narrative texture to support play, not a flashy app that hides the actual state transition.