Delvus Workshop

Worlds, campaign tools, and player-safe artifacts that are meant to be used.

This site is the clean public hub for Delvus: a place to explain the projects, publish player-safe lore, share Battlemat development articles, and hand players into campaign guidance without pretending the website is the live app.

Project showcase Player guidance Campaign lore Dev log
The Cross Keys Inn in Saffrondale

Projects

Battlemat, Saffrondale, and the DM World Engine

The current work treats narrative as a system: campaigns need coherent places, readable tools, and player-facing artifacts that survive beyond a single session.

See all projects

How To Play

Quick links for players

Use the how-to-play section as the public handoff: campaign basics, Battlemat expectations, Character Sheet conventions, combat flow, and reward handling.

Open player guide

World

Saffrondale starts with place

Saffrondale is a compact market town shaped by saffron wealth, tight geography, and consequences that persist across sessions. Start with the town, then move into the Cross Keys and its surrounding hooks.

Enter Saffrondale

Workshop Intent

A clean hub instead of a prototype graveyard

The old site mixed public copy, campaign material, experiments, and live runtime routes. This pass rebuilds the public layer as a static Astro site with a narrower job: explain the work, give players stable reference pages, and leave the live campaign workspace to the separate Battlemat repo.

What remains public here is the best human-authored material: homepage and about copy, Saffrondale descriptions, Battlemat explanations, campaign artifact guidance, Character Sheet notes, and a few design excerpts that still explain the project clearly.