DELVUS WORKSHOP

Worlds, campaign tools, and player-safe artifacts that are meant to be used.

This site is the clean public hub for Delvus: a place to explain the projects, publish player-safe lore, share Battlemat development articles, and hand players into campaign guidance without pretending the website is the live app.

Projects

Battlemat, Saffrondale, and the DM World Engine

The current work treats narrative as a system: campaigns need coherent places, readable tools, and player-facing artifacts that survive beyond a single session.

See all projects

Saffrondale

Enter the town through the player-safe path

Start with what players know, then move through arrivals and the first evening before you branch into inns, streets, markets, and old stone.

Enter Saffrondale

How To Play

Quick links for players

Use the how-to-play section as the public handoff: campaign basics, Battlemat expectations, Character Sheet conventions, combat flow, and reward handling.

Open player guide

Tour

See the campaign workspace in sequence

The new tour area is the visual layer between player guidance and design notes: a guided walkthrough of Campaign, Battlemat, Character Sheets, and Campaign Management.

Open the tour

Workshop Intent

A clean hub instead of a prototype graveyard

The old site mixed public copy, campaign material, experiments, and live runtime routes. This pass rebuilds the public layer as a static Astro site with a narrower job: explain the work, give players stable reference pages, and leave the live campaign workspace to the separate Battlemat repo.

What remains public here is the best human-authored material: homepage and about copy, Saffrondale descriptions, Battlemat explanations, campaign artifact guidance, Character Sheet notes, and a few design excerpts that still explain the project clearly.