Projects
Battlemat, Saffrondale, and the DM world engine
The current work treats narrative as a system: maps stay canonical, rules have weight, and player-facing artifacts are part of the design rather than an afterthought.
See all projectsDelvus Workshop
This site is the clean public hub for Delvus: a project showcase, a player instruction drop point, a Saffrondale lore entry point, and a running record of battlemat and design work.
Projects
The current work treats narrative as a system: maps stay canonical, rules have weight, and player-facing artifacts are part of the design rather than an afterthought.
See all projectsHow To Play
Use the how-to-play section as the public handoff: player passport basics, battlemat expectations, character sheet conventions, combat flow, and reward handling.
Open player guideWorld
Saffrondale is a compact market town shaped by saffron wealth, tight geography, and consequences that persist across sessions. Start with the town, then move into the Cross Keys and its surrounding hooks.
Enter SaffrondaleWorkshop Intent
The old site mixed public copy, campaign material, experiments, and live runtime routes. This pass rebuilds the public layer as a static Astro site with a narrower job: explain the work, give players stable reference pages, and point legacy experiments to the archive.
What remains public here is the best human-authored material: homepage and about copy, Saffrondale descriptions, battlemat explanations, player passport guidance, character sheet notes, and a few design excerpts that still explain the project clearly.
Fast Paths