Canonical maps
The town map and regional map were explicitly treated as canonical references. They carry over cleanly into the new site as player-readable anchors.
Project
The best legacy project copy treated Saffrondale as more than a setting. It is a campaign system with maps, locations, and rules that remain consistent across sessions.
Core Idea
Saffrondale was described in the legacy site as a constrained environment where geography matters, rules have weight, and stories emerge from consequence rather than script. That line is still the clearest public description of the project.
Player-facing artifacts matter here: maps, sheets, passports, battlemat state, and adventure history all help the world remain legible even as sessions branch outward.
The Cross Keys Inn is one of the strongest recurring public-facing anchors in the legacy material, so it now has its own lore page.
The town map and regional map were explicitly treated as canonical references. They carry over cleanly into the new site as player-readable anchors.
The Player Passport concept survives as guidance because it solves continuity without dragging a full account system into the fiction.
Character sheets, battle state, and adventure history are all designed to preserve campaign memory instead of flattening each session into a reset.