Dev Log

From Prototype to Campaign Workspace

How the Battlemat project shifted from a standalone prototype into a broader campaign workspace model.

13 May 2026 battlemat battlematcampaign-workspacedirection

The early Battlemat prototype was useful because it made one thing visible very quickly: a tactical surface can carry a surprising amount of story weight if players can trust what it shows.

What changed over time was not that idea. What changed was the scope around it.

The project no longer makes the most sense as a single battlemat page. It now makes more sense as a campaign workspace built from four cooperating parts:

  • Campaign for the world and its continuity
  • Battlemat for tactical state and position
  • Character Sheets for living player artifacts
  • Campaign Management for deliberate administration, backup, and restoration workflows

That shift matters because the tactical surface was never the whole problem. A useful campaign tool has to remember people, places, sheets, consequences, and handoff material in a way that survives more than one scene.

The public website reflects that change in role. It explains the project, publishes player-safe guidance, and links the concepts together clearly. The live runtime now lives in a separate workspace rather than inside the site itself.